Ray tracing is also missing from the fidelity mode, again differentiating it from the Series X game.Īdding to the sense that Series S is short-changed is the situation with performance. The performance RT option is missing though, meaning that ray traced sun shadows are not available. The former sees a drop from Series X's 4K resolution to 1440p, while the latter sees 1440p drop down to 1080p, the same resolution target as the PS4 and Xbox One S editions of the game. Similar to PS5 and Xbox Series X code, fidelity and performance modes are available targeting 30fps and 60fps respectively. It's absolutely fine to put out a Series S rendition that runs at a lower resolution than the Series X version - that's exactly how titles were meant to scale down to the junior Xbox, after all - but the cutbacks and drawbacks are more pronounced to the point where it's that much harder to justify this as a paid upgrade. UPDATE : We've now spent some time looking at the Xbox Series S version of Grand Theft Auto 5 and it's the least impressive rendition of the new 'remaster'.
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